-Adjusting/polishing internal and external game design documents and company presentations, to keep a global visual consistency and stay on-brand with dedicated layouts (working closely with our internal team who will provide raw content) -Providing static illustrations and renders of our 3D voxel game assets for the website (banners, illustrations, game experience pages…) or even the game itself (splashscreens, thumbnails…) -Supervising our marketing presentations, making sure they match our quality standards
-Solid experience in graphic design -Proficiency in the Adobe Suite -Good English comprehension and speaking skills -Ability to work with the Google Suite (mostly Google Slides) as a final support for our communications -Availability to work in our Lille offices 4 days per week minimum (rest of time in remote work is possible) You might also have -Knowledge of Cinema 4D and/or Lightracer, to be more autonomous on the renders -A taste/experience in voxelart -Previous experience in the video game industry or web3.0 -Position based in Lille, with a possibility to remote work 1 day per week
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